package com.xcity.game.shop.mystery.template;

import naga.x.game.template.Template;
import naga.x.game.template.TemplateException;
import naga.x.game.template.annotation.Binding;
import naga.x.game.template.annotation.Excel;

/**
 * 神秘商店刷新机制
 * @author yang.li
 *
 */
@Excel(value = "shop.xlsx", sheet = 2)
public class MysteryShopRefreshRuleTemplate extends Template {

	/** 每日开启时间(整点) */
	protected int startTime;

	/** 每日结束时间(整点) */
	protected int endTime;

	/** 刷出几率(百分比x100) */
	protected int probability;

	public int getStartTime() {
		return startTime;
	}

	public void setStartTime(int startTime) {
		this.startTime = startTime;
	}

	public int getEndTime() {
		return endTime;
	}

	public void setEndTime(int endTime) {
		this.endTime = endTime;
	}

	public int getProbability() {
		return probability;
	}

	public void setProbability(int probability) {
		this.probability = probability;
	}


	@Override
	public void validate() throws TemplateException {}
}
